Chapter-by-Chapter literature unit for The Westing Game. This unit is packed with vocabulary questions, discussion questions, and a story summary. Four or five literary devices and skills are spotlighted.
Combining evocative haiku, informative text and luminous illustrations, The West Is Calling is a celebration, for our youngest readers, of one hundred and fifty years of British Columbia's history. Each detail-rich illustration depicts a particular moment in the province's dynamic saga, from pre-contact Haida culture, to the natural resources-fueled economic boom in the 1960s and beyond, to Expo 86, to the opening up of the North and the growing appreciation of First Nations' traditions.
Publisher: Orca Book Publishers
Product ID: OBP9781551439389
Grades: Grades K - 7
Level(s): Early Childhood, Primary, Intermediate, Middle School
File Size: 2.71 MB
Whiteboard Compatible: Yes (Level 1)
ISBN (Digital Book): 9781551439389
ISBN (Physical Book): 9781551439365
Dan is not sure he'll survive the boring field trip to a remote heritage farm. How could a place with no running water, telephone or electricity be anything but dull? The farmer knows nothing about farming and is angry about having to conduct the tour. And what's with his tattoo? The teacher requests a private word with the farmer and then mysteriously disappears. After a messy attack of allergies, Dan is excused to find a tissue. He sneaks back to the school bus and discovers the driver and teacher have been bound and gagged. The farmer is really an escaped convict with nasty plans. Will Dan be able to find help in time?Vicki Grant is the popular author of several books for children and young adults including Puppet Wrangler and Dead End Job. Vicki lives in Halifax, Nova Scotia.
Cassidy Silver is not having a good year. Her engineer father is in the Middle East, her artist mother is too busy to listen to the painful details of her daughter's grade seven life, her genius younger brother is being bullied, and her best friend Chiaki has abandoned her to hang out with the meanest girls in school. Then Cassidy meets Victoria, who is telekinetic - she can move objects with her mind. Cassidy, desperate to not be the only ordinary person in her family, thinks learning telekinesis could be the answer to all her problems. But is Victoria telling the truth? And is telekinesis really the solution?
Taylor and his mother have moved from a small northern town to the heart of Toronto. The differences are dramatic as Taylor becomes part of a classroom of kids as diverse as the city itself. While taking a shortcut across a junkyard with his new best friend, Simon, Taylor becomes aware of a colony of wild cats that make the junkyard their home. Assisted by his classmates, teacher and the security guard, Mr. Singh, Taylor takes a special interest in caring for the cats. Suddenly there is an announcement-the junkyard is being redeveloped to become condominiums. Can Taylor and his friends save the cats of the colony from certain death?
Bad weather, bugs and boredom - DJ and the boys in Camp Lots-o-Fun's cabin six are starting to call it Camp Not-so-Fun. To make matters worse, one of the boys has it in for DJ. But DJ isn't about to let that bother him. His lively imagination and wit ensure there's never a dull moment. A bear in the woods, monsters in the lake and a hermit's ghost make for a week at summer camp that none of the boys in cabin six will soon forget.
Sara loves her grandmother's bakery. It's a special place-not only because of its delicious Japanese buns and pastries. She enjoys spending time with her obaachan, her grandmother. But things aren't going well for the bakery. When the bakery's lucky cat statue goes missing, Sara wonders if the bakery's luck is gone for good. But then a mysterious cat appears in the backyard one night and inspires a plan. With the help of her friend, Jake, Sara just might find the statue and restore the bakery's lost luck.
Hunter knows humans are dangerous to himself and the other cats of his colony. He avoids them, as all wild cats should. So when a neighborhood boy starts showing up in Hunter's junkyard to chase away dogs and bring the colony food, Hunter keeps his distance. But a new condo development puts the whole colony in danger, and Hunter soon realizes the only way to save his family is to put his trust in the boy. The story of Catboy told through very different eyes.
Maddy doesn't find it easy adjusting to grade nine. The friendships and loyalties she took for granted in middle school are being challenged, and there's so much more competition on her track team now. When Maddy stumbles across a friend being bullied behind the school after a track practice, she suspects something nasty is going on. So when Coach announces one of the team members has been robbed, she realizes the two incidents must be connected. Everyone on the track and field team is under suspicion. How can the team function with so much uneasiness among its members? Maddy realizes the only way to bring the team together again is to make some changes.
It's the middle of the twenty-first century and the elite children of New Middletown are lined up to receive a treatment that turns them into obedient, well-mannered citizens. Maxwell Connors, a seventeen-year-old prankster, misfit and graffiti artist, observes the changes with growing concern, especially when his younger sister, Ally, is targeted. Max and his best friend, Dallas, escape the treatment, but must pretend to be "zombies" while they watch their freedoms and hopes decay. When Max's family decides to take Dallas with them into the unknown world beyond New Middletown's borders, Max's creativity becomes an unexpected bonus rather than a liability.
Seven-year-old Christina desperately wants a dog. When she visits a kennel with her parents, she comes home with Prince, a greyhound recently retired from his champion racing career. Christina is thrilled and spends all her time with her new pal. They are like two peas in a pod. But one day, when Prince is left alone in the backyard, he escapes. Christina's mother searches everywhere for him only to find him at the schoolyard gate waiting for Christina. Promising never to leave him alone in the backyard again, her father brings home a little Chihuahua named Chancho. Now Prince will always have a companion to play with.
Jamie loves sharks. He reads about them. He talks about them. Sometimes he even pretends to be a shark. Too bad no one else wants to join his Shark Club. His peers and parents are quickly growing tired of his current obsession. When Jamie's teacher, Mr. Claxton, brings in a new class pet, Jamie is put in charge. But Jamie has an accident while feeding it, and everyone becomes upset with him. He needs to find a way to make things right. In the end, he comes up with a solution that pleases both his teacher and classmates, a solution that also gives Jamie an opportunity to share his newest obsession - lizards.
Tom loves running through cow fields with his best friend, Peggy, and his dog, Amos-especially when he's pretending to be his favorite radio hero, the Lone Ranger. But when Tom learns the nearby Fraser River is about to flood, he may have to become a real-life hero and help save his family's herd of dairy cows. This story is based on real events that happened in the farming community of Agassiz during the Fraser River flood of 1948.
Nick and Kia get excited when their school gym teacher announces a three-on-three basketball tournament. The two most dedicated players in grade three, they know they'll be tough to beat. But when Nick finds out they'll be up against teams in grade four and five, he is ready to throw in the towel before they start. How can shrimps like them ever hope to beat the older kids? Kia, however, is undaunted. They need a third player for their team anyway, she reasons, so why not go after the best player in the school? Marcus is bigger, tougher and in grade five. But it's not as easy as Kia thinks to convince Marcus to join their team. And there's no guarantee the older boy won't change his mind before the tournament begins. Nick realizes it's going to take more than skill at basketball to win this tournament and make friends with Marcus without becoming targets for the older kids off the court.Eric Walters is the writer of a growing list of popular titles for young adult and reluctant readers, and he is a favorite visitor of school classes all over the country. In this, his first title for younger readers, Eric draws on his years of experience as a basketball coach.
Inventors invent inventions! That's what Ben and his best friend Jack like to say. So when Ben discovers that Jack's family is planning to move to another city, he decides they should put their inventions to work. The boys figure that if no one buys Jack's house, Jack won't have to move away, so all they need is a plan to scare off potential buyers! Inventors are good at coming up with plans. But when Plans A, B and C fail to bring the results the boys had hoped for, Ben discovers that not everything in life stays the same-and that while change can be hard, sometimes it isn't all bad.
Kevin Frasier is in a new high school - his fourth in the last year. He is trying to get along and not cause any waves. When he falls in with Nick and his friends, Frasier ends up going along as the group bullies and threatens their way through the school. When Nick starts tormenting Erin - and she stands up to him - the harassment escalates until Kevin is forced to make a difficult decision and risk everything.Darlene Ryan is the author of Saving Grace, an Orca Soundings novel, and Rules for Life. Darlene lives in Fredericton, New Brunswick.
The Orca Soundings Resource Guide is perfect for classroom integration of the Orca Soundings series of novels for reluctant teen readers. Including sections on reading levels, book discussion groups, literacy circles, assessment and follow-up activities, and professionally written teachers guides for each novel in the series, this resource guide enables a teacher to implement the Orca Soundings series as part of a comprehensive independent reading and literacy unit.View all of the titles from the Orca Soundings series.
The Orca Echoes are lively, entertaining short chapter books aimed at readers between ages seven and nine. These popular classroom favorites are well suited for social responsibility and character building programs. The Orca Echoes Resource Guide helps teachers open the door for meaningful classroom discussion. Professionally written guides with curriculum connections, writing exercises, discussion questions and activities are provided for each title in the Orca Echoes series. With additional information on teaching ideas, reading levels, literature circles and assessment, the Orca Echoes Resource Guide is a valuable tool for teachers using Orca Echoes in the classroom.View all of the titles from the Orca Echoes series.
Perfect for reluctant teen readers, the Orca Sports titles combine mystery and adventure with team sports such as hockey, baseball, football and soccer, and solo sports like scuba diving, running, sailing, horse racing and even race-car driving. Orca Sports books engage young readers with exciting plots and easy-to-read language. The Orca Sports Resource Guide provides teachers with ideas for connecting each title in the series to the curriculum, the text and, most importantly, the students.View all of the titles from the Orca Sports series.
The Orca Currents Resource Guide is perfect for classroom integration of the Orca Currents series of novels for reluctant middle school readers. Including sections on reading levels, book discussion groups, literacy circles, assessment and follow-up activities, and professionally written teachers guides for each novel in the series, this resource guide enables a teacher to implement the Orca Currents series as part of a comprehensive independent reading and literacy unit.View all of the titles from the Orca Currents series.
When Melissa's mother announces that they will be spending a month at a remote cabin on a wilderness lake, Melissa is less than thrilled. But there is more to do at the lake than she expected, and she is surprised to learn that her mother knows how to paddle a canoe, fish and make bannock and s'mores. On an island in the middle of the lake, Melissa meets Alice, a strange girl who is writing a fantasy novel. Alice shares her tree fort on the island with Melissa, and while at first Melissa is attracted to Alice's strong personality and her stories of her perfect family, she becomes increasingly uneasy around Alice.
Nick, Kia and their basketball-playing pals are back in this sequel to Eric Walters' very successful Three on Three. With the three-on-three tournament over, it's now time for tryouts for the school rep team. The question is will grade three students Nick and Kia have any chance to make the team? After all the rep team is normally made up only of grade five players. When Nick and Kia decide that they will try out for the team, they find they get a chilly and somewhat hostile reception from the older students. Even the coach seems to give them little hope of making the team. Only their old teammate Marcus is willing to stick up for them. But their determination pays off and they make the team, though both seem destined to ride the bench for much of the season. And the team itself does not get off to a good start, losing its first four games. Kia has an idea that she thinks might turn things around, but she and Nick will have to convince their reluctant teammates to buy into the plan and that's won't be easy.
In the tenth installment of the best-selling Eric Walters basketball series, Nick, Kia and their teammates embark on a letter writing campaign to persuade the Toronto Raptors community relations department to send one or more of the players to visit Clark Boulevard Elementary School. Unfortunately, they are too late in applying and the team's school program has already been set for the year. But Nick and Kia do not give up easily, and their efforts become increasingly dramatic until Nick finally comes up with an idea that the team will be unable to ignore.
After eight-year-old Kevin Mason's mother abandons him, he takes refuge in his fantasy of becoming Knuckles McGraw, a tough cowboy roaming the plains on his legendary horse, Burlington Northern. But instead of riding the range, Kevin is stuck in a foster home with a pierced and tattooed teenager named Ice and a mute girl named Breezy. While he waits to be claimed by the father he barely remembers or the mother who left him a good-bye note in his lunchbox, Kevin (aka Knuckles McGraw) tries to communicate with Breezy, learns to get along with his bunkhouse-mate Ice, and discovers that memories can be as deceptive as family secrets.
In the spring of 1954, when her father announces that the family has a chance to immigrate to Canada, Theresa's life changes forever. She and her family are wartime refugees from Yugoslavia, so it shouldn't be hard to leave Austria. But the weathered barracks of Lager Lichtenstein are the only home she knows, and they are filled with family and friends she doesn't want to leave behind. As she says her good-byes, Theresa's friend Martin gives her two gifts: a package of postcards and a stone he calls the Gnome's Eye, which he says will protect her from all things evil, living or dead.
Addison's mother wants to sell their comfortable old house and move into a townhouse in a new development across town - a shoe box near a shoe factory, Addison calls it. As usual, Addison's brain goes into overdrive as he tries to solve two problems: first he must get his mother to see their old house in a new light, and then he must figure out who is responsible for a rash of neighborhood break-ins that make his mother feel unsafe. With the help of his friend Sam, he puts his own unique spin on optical illusions (and home decor) and ends up surprising everyone, even himself.
Ten-year-old Rosario Ramirez and her family are political refugees from Mexico, trying to make a new life in Canada. After being teased at school, Rosario vows not to speak English again until she can speak with an accent that's one hundred percent Canadian. Since she and her parents plan to spend the whole summer working on BC fruit farms, she will be surrounded by Spanish speakers again. But when her family's closest friend Jose gets terribly sick, Rosario's plans start to unravel. Neither Jose nor Rosario's parents speak English well enough to get him the help he needs. Like it or not, Rosario must face her fears about letting her voice be heard.
In this sequel to Murphy and Mousetrap, Murphy and his three friends, Danny, Jeff and Albert, are making the transition from the tribal elementary school to the community middle school. They are all trying out for the middle school's soccer team, and they're pretty confident that The Formidable Four will all make the team. But once the tryouts begin, Albert, the tribal-school superstar, plays like a second stringer. Murphy's new friend, Molly, is determined to help the boys find out what's wrong with Albert, but when they discover the truth, they realize that Albert is playing a whole different game.
Two girls have recently disappeared near the town where Stephanie lives. She is concerned but is sure that it could never happen to her. But then it does. Tied up and alone far from home, she manages to escape her captor and run for her life. But she is in the middle of nowhere, with no food, no shelter and no way home. And worst of all, she has run away before, so she is sure that the police will not take her disappearance seriously. She will need to save herself, calling on lessons learned from her grandfather and an inner strength she never thought she had.
When Josh's mother dies in a phobia-induced car crash, she leaves two questions for her grieving family: how did a snake get into her car and how do you mourn with no faith to guide you? Twelve-year-old Josh is left alone to find the answers. His father is building a time machine. His four-year-old brother's closest friend is a plastic Power Ranger. His psychiatrist offers only a blank journal and platitudes. Isolated by grief in a home where every day is pajama day, tests the mourning practices of religions he doesn't believe in. He tries to mend his little brother's heart. He observes, records and waits - for his mother's death to make sense, for his father to come out of the basement.
Eleven-year-old Jake Reynolds wants to save seal pups from the talons of bald eagles, protect his little sister Sierra and confront the wolf he is sure stalks Hidalgo Island. But his best friend Emily calls him a chicken, comforts Sierra when she falls and doesn't believe the wolf exists. Even as Jake hears howling in the night, part of him hopes Emily is right; he may dream of being a hero, but he is terrified by the thought of running into a wolf. When Jake leads Emily into the woods in search of adventure, he finds more than he bargained for - and discovers things about himself that he never knew existed.
Sixteen-year-old Salvador Slam Amaro thinks being the assistant coach of the Brookfield High School girls' basketball team will be an easy gig. Show up, run a few drills and pad his resume so he can win a spot on the Ontario Provincial Under-17 team. But Slam's job suddenly gets a lot harder when the girls' coach and her daughter, the star point-guard, vanish after being threatened. Getting to the bottom of their disappearance puts Slam in confrontation with a mysterious stalker. But that's not his only problem. With the girls facing playoff elimination, Slam has to come up with some new coaching strategies while he battles some tough competitors for a place on the Ontario squad.Kate Jaimet is a reporter for the Ottawa Citizen and a former high school basketball player. The mother of a baby and a kindergartner, she lives, works and battles sleep deprivation in Ottawa, Ontario.