Chapter-by-Chapter literature unit for The Westing Game. This unit is packed with vocabulary questions, discussion questions, and a story summary. Four or five literary devices and skills are spotlighted.
This eBook is filled to the brim with fun classroom activities, games, worksheets, and unit tests, making it an indispensible tool to teach well-known literature. Students will be engaged while developing important skills, such as a familiarity with vocabulary, sequencing, characterization, and more. Reproducible pre- and post-reading cross-curricular lessons involve ideas that are optimal for core literature and individualized reading.This eBook literature guide is an entry in the Teacher Created Resources Challenging Lit Guides series, comprised of the following best-selling titles: The Outsiders; The Pearl; The Indian in the Cupboard; The Phantom Tollbooth; Hatchet; The Incredible Journey; The Giver; Shiloh; A Single Shard; Walk Two Moons, and many more. All aforementioned eBooks, as well as the rest of the series, can be accessed by clicking on the 'View All In Series' button to the left.
Combining evocative haiku, informative text and luminous illustrations, The West Is Calling is a celebration, for our youngest readers, of one hundred and fifty years of British Columbia's history. Each detail-rich illustration depicts a particular moment in the province's dynamic saga, from pre-contact Haida culture, to the natural resources-fueled economic boom in the 1960s and beyond, to Expo 86, to the opening up of the North and the growing appreciation of First Nations' traditions.
Publisher: Orca Book Publishers
Product ID: OBP9781551439389
Grades: Grades K - 7
Level(s): Early Childhood, Primary, Intermediate, Middle School
File Size: 2.71 MB
Whiteboard Compatible: Yes (Level 1)
ISBN (Digital Book): 9781551439389
ISBN (Physical Book): 9781551439365
Brandon is the biggest and toughest kid in his small-town school. He is feared as a bully, but he only pretends to be dumb as a bag of hammers, so he can learn as much as possible about the people around him. When Leon, his sister Winnie, and their lively little brother Sam, arrive in Kingsville, they are the only black people in town. Everyone is curious about them - where they came from, what their parents do - but when Brandon discovers the truth about their situation, he decides to do what he can to protect them from harm.
Dan is not sure he'll survive the boring field trip to a remote heritage farm. How could a place with no running water, telephone or electricity be anything but dull? The farmer knows nothing about farming and is angry about having to conduct the tour. And what's with his tattoo? The teacher requests a private word with the farmer and then mysteriously disappears. After a messy attack of allergies, Dan is excused to find a tissue. He sneaks back to the school bus and discovers the driver and teacher have been bound and gagged. The farmer is really an escaped convict with nasty plans. Will Dan be able to find help in time?Vicki Grant is the popular author of several books for children and young adults including Puppet Wrangler and Dead End Job. Vicki lives in Halifax, Nova Scotia.
Eleven-year-old Edie Jasmine Snow has a perfect thirteen-year-old sister, two loving parents, and a cat named Dusty. She also has a grandmother she suspects is a witch and a grandfather who insists on calling her Albert. Framed by family summer vacations at the lake, All-Season Edie follows Edie through a tumultuous year in which her beloved grandfather becomes ill. In the face of family tragedy, Edie tries to practice witchcraft, learns to dance the flamenco, meets the Greek god Zeus doing his Christmas shopping at the mall, ruins the most important party of her sister's life and realizes that her family is both completely strange and absolutely normal.
It's the middle of the twenty-first century and the elite children of New Middletown are lined up to receive a treatment that turns them into obedient, well-mannered citizens. Maxwell Connors, a seventeen-year-old prankster, misfit and graffiti artist, observes the changes with growing concern, especially when his younger sister, Ally, is targeted. Max and his best friend, Dallas, escape the treatment, but must pretend to be "zombies" while they watch their freedoms and hopes decay. When Max's family decides to take Dallas with them into the unknown world beyond New Middletown's borders, Max's creativity becomes an unexpected bonus rather than a liability.
At a junior tournament in Melbourne, Kat finds herself caught in the middle of a plot to sabotage the star tennis player.
The Orca Soundings Resource Guide is perfect for classroom integration of the Orca Soundings series of novels for reluctant teen readers. Including sections on reading levels, book discussion groups, literacy circles, assessment and follow-up activities, and professionally written teachers guides for each novel in the series, this resource guide enables a teacher to implement the Orca Soundings series as part of a comprehensive independent reading and literacy unit.View all of the titles from the Orca Soundings series.
The Orca Echoes are lively, entertaining short chapter books aimed at readers between ages seven and nine. These popular classroom favorites are well suited for social responsibility and character building programs. The Orca Echoes Resource Guide helps teachers open the door for meaningful classroom discussion. Professionally written guides with curriculum connections, writing exercises, discussion questions and activities are provided for each title in the Orca Echoes series. With additional information on teaching ideas, reading levels, literature circles and assessment, the Orca Echoes Resource Guide is a valuable tool for teachers using Orca Echoes in the classroom.View all of the titles from the Orca Echoes series.
Perfect for reluctant teen readers, the Orca Sports titles combine mystery and adventure with team sports such as hockey, baseball, football and soccer, and solo sports like scuba diving, running, sailing, horse racing and even race-car driving. Orca Sports books engage young readers with exciting plots and easy-to-read language. The Orca Sports Resource Guide provides teachers with ideas for connecting each title in the series to the curriculum, the text and, most importantly, the students.View all of the titles from the Orca Sports series.
The Orca Currents Resource Guide is perfect for classroom integration of the Orca Currents series of novels for reluctant middle school readers. Including sections on reading levels, book discussion groups, literacy circles, assessment and follow-up activities, and professionally written teachers guides for each novel in the series, this resource guide enables a teacher to implement the Orca Currents series as part of a comprehensive independent reading and literacy unit.View all of the titles from the Orca Currents series.
When Melissa's mother announces that they will be spending a month at a remote cabin on a wilderness lake, Melissa is less than thrilled. But there is more to do at the lake than she expected, and she is surprised to learn that her mother knows how to paddle a canoe, fish and make bannock and s'mores. On an island in the middle of the lake, Melissa meets Alice, a strange girl who is writing a fantasy novel. Alice shares her tree fort on the island with Melissa, and while at first Melissa is attracted to Alice's strong personality and her stories of her perfect family, she becomes increasingly uneasy around Alice.
Nick, Kia and their basketball-playing pals are back in this sequel to Eric Walters' very successful Three on Three. With the three-on-three tournament over, it's now time for tryouts for the school rep team. The question is will grade three students Nick and Kia have any chance to make the team? After all the rep team is normally made up only of grade five players. When Nick and Kia decide that they will try out for the team, they find they get a chilly and somewhat hostile reception from the older students. Even the coach seems to give them little hope of making the team. Only their old teammate Marcus is willing to stick up for them. But their determination pays off and they make the team, though both seem destined to ride the bench for much of the season. And the team itself does not get off to a good start, losing its first four games. Kia has an idea that she thinks might turn things around, but she and Nick will have to convince their reluctant teammates to buy into the plan and that's won't be easy.
In the tenth installment of the best-selling Eric Walters basketball series, Nick, Kia and their teammates embark on a letter writing campaign to persuade the Toronto Raptors community relations department to send one or more of the players to visit Clark Boulevard Elementary School. Unfortunately, they are too late in applying and the team's school program has already been set for the year. But Nick and Kia do not give up easily, and their efforts become increasingly dramatic until Nick finally comes up with an idea that the team will be unable to ignore.
After eight-year-old Kevin Mason's mother abandons him, he takes refuge in his fantasy of becoming Knuckles McGraw, a tough cowboy roaming the plains on his legendary horse, Burlington Northern. But instead of riding the range, Kevin is stuck in a foster home with a pierced and tattooed teenager named Ice and a mute girl named Breezy. While he waits to be claimed by the father he barely remembers or the mother who left him a good-bye note in his lunchbox, Kevin (aka Knuckles McGraw) tries to communicate with Breezy, learns to get along with his bunkhouse-mate Ice, and discovers that memories can be as deceptive as family secrets.
In the spring of 1954, when her father announces that the family has a chance to immigrate to Canada, Theresa's life changes forever. She and her family are wartime refugees from Yugoslavia, so it shouldn't be hard to leave Austria. But the weathered barracks of Lager Lichtenstein are the only home she knows, and they are filled with family and friends she doesn't want to leave behind. As she says her good-byes, Theresa's friend Martin gives her two gifts: a package of postcards and a stone he calls the Gnome's Eye, which he says will protect her from all things evil, living or dead.
Addison's mother wants to sell their comfortable old house and move into a townhouse in a new development across town - a shoe box near a shoe factory, Addison calls it. As usual, Addison's brain goes into overdrive as he tries to solve two problems: first he must get his mother to see their old house in a new light, and then he must figure out who is responsible for a rash of neighborhood break-ins that make his mother feel unsafe. With the help of his friend Sam, he puts his own unique spin on optical illusions (and home decor) and ends up surprising everyone, even himself.
Ten-year-old Rosario Ramirez and her family are political refugees from Mexico, trying to make a new life in Canada. After being teased at school, Rosario vows not to speak English again until she can speak with an accent that's one hundred percent Canadian. Since she and her parents plan to spend the whole summer working on BC fruit farms, she will be surrounded by Spanish speakers again. But when her family's closest friend Jose gets terribly sick, Rosario's plans start to unravel. Neither Jose nor Rosario's parents speak English well enough to get him the help he needs. Like it or not, Rosario must face her fears about letting her voice be heard.
In this sequel to Murphy and Mousetrap, Murphy and his three friends, Danny, Jeff and Albert, are making the transition from the tribal elementary school to the community middle school. They are all trying out for the middle school's soccer team, and they're pretty confident that The Formidable Four will all make the team. But once the tryouts begin, Albert, the tribal-school superstar, plays like a second stringer. Murphy's new friend, Molly, is determined to help the boys find out what's wrong with Albert, but when they discover the truth, they realize that Albert is playing a whole different game.
Two girls have recently disappeared near the town where Stephanie lives. She is concerned but is sure that it could never happen to her. But then it does. Tied up and alone far from home, she manages to escape her captor and run for her life. But she is in the middle of nowhere, with no food, no shelter and no way home. And worst of all, she has run away before, so she is sure that the police will not take her disappearance seriously. She will need to save herself, calling on lessons learned from her grandfather and an inner strength she never thought she had.
When Josh's mother dies in a phobia-induced car crash, she leaves two questions for her grieving family: how did a snake get into her car and how do you mourn with no faith to guide you? Twelve-year-old Josh is left alone to find the answers. His father is building a time machine. His four-year-old brother's closest friend is a plastic Power Ranger. His psychiatrist offers only a blank journal and platitudes. Isolated by grief in a home where every day is pajama day, tests the mourning practices of religions he doesn't believe in. He tries to mend his little brother's heart. He observes, records and waits - for his mother's death to make sense, for his father to come out of the basement.
Eleven-year-old Jake Reynolds wants to save seal pups from the talons of bald eagles, protect his little sister Sierra and confront the wolf he is sure stalks Hidalgo Island. But his best friend Emily calls him a chicken, comforts Sierra when she falls and doesn't believe the wolf exists. Even as Jake hears howling in the night, part of him hopes Emily is right; he may dream of being a hero, but he is terrified by the thought of running into a wolf. When Jake leads Emily into the woods in search of adventure, he finds more than he bargained for - and discovers things about himself that he never knew existed.
Sixteen-year-old Salvador Slam Amaro thinks being the assistant coach of the Brookfield High School girls' basketball team will be an easy gig. Show up, run a few drills and pad his resume so he can win a spot on the Ontario Provincial Under-17 team. But Slam's job suddenly gets a lot harder when the girls' coach and her daughter, the star point-guard, vanish after being threatened. Getting to the bottom of their disappearance puts Slam in confrontation with a mysterious stalker. But that's not his only problem. With the girls facing playoff elimination, Slam has to come up with some new coaching strategies while he battles some tough competitors for a place on the Ontario squad.Kate Jaimet is a reporter for the Ottawa Citizen and a former high school basketball player. The mother of a baby and a kindergartner, she lives, works and battles sleep deprivation in Ottawa, Ontario.
Ian has been going to Key West every summer for years, helping his Uncle Gord at his dive shop and spending as much time as he can underwater. When he's not diving, he's admiring Sherri, the girl who works at the dive shop, and wondering how she would feel if he told her that he tastes blackberries whenever he sees her. A series of accidents leads Ian to believe that his uncle is in grave danger, but the truth is more complicated and terrifying than he could ever have imagined.Sigmund Brouwer is the best-selling author of many books for children and young adults. He has contributed to the Orca Currents, the Orca Sports and the Orca Echoes series. He lives in Red Deer, Alberta, and Eagleville, Tennessee.
Fred is a near-sighted dog who worries all the time. He worries the most about what kind of trouble Pete is going to get them into next. Unlike Fred, Pete is a happy, impulsive dog who believes something wonderful waits around every corner. Fred and Pete live with their human, Ron. When the dogs misbehave, Ron leaves them at home for the day. So the dogs decide to find their own way to the beach. Pete is sure they can get to the beach by themselves, meet up with Ron and all will be forgiven. Full of misgivings, Fred hurries after Pete, if only to try to keep him out of trouble. Follow Fred and Pete on an adventure where they hitch rides in anything with wheels, and optimism prevails.
When Mike Longridge gets himself in trouble yet again, he is given a choice: juvenile detention or an outdoor program called Explore. He opts for Explore, but soon finds himself wondering how he is going to survive ten months with the hippies and keeners in the program. He's never felt so out of place and is certain he will never get the hang of the outdoor activities. Will Mike go back to his old trouble-making ways or will he finally find a place to belong?Christy Goerzen has been telling stories since the age of two. Her poetry and fiction have been published in various periodicals. Explore is her first novel. Christy lives in Vancouver, British Columbia, with her husband and two cats.
Jake and his younger brother Tommy are on their first camping trip. While exploring in the woods on Marsh Island, they lose their way. When the boys start to feel like they're not the only ones wandering in the woods, they begin to wonder if the story their dad told them about old Alfred Marsh and his lost fortune is true.Sonya Spreen Bates is a Canadian writer living in Australia. As a child, when she wasn't riding horses, she loved to read, daydream and scribble down short stories that she never dared to show anyone. Sonya has spent many years working with children with communication disorders. Marsh Island is her first book with Orca.
Wilf is convinced his parents want nothing to do with him. When he isn't in school, he is left to his own devices or shipped away to camp. But at fifteen, Wilf is adamant that he is too old for summer camp. When his parents ignore his protests and ship him off anyway, he knows how he will get their attention: He will escape from camp by canoe and spend the rest of his vacation alone in the woods, proving to his parents he deserves his independence. His plan begins to unravel when his cabin mate forces Wilf to take him along. Things go from bad to worse when a younger camper follows them and they all end up in a fight for their lives against the unforgiving river.Pam Withers is the author of the Take it to the Extreme series of teen novels.
Set during the last year of the American Civil War, Death on the River portrays the grim brutality of war through the eyes of a young soldier. After the older brother he worshipped is killed in battle, young Jake Clay joins the Union Army in the spring of 1864, determined to make his parents proud and honor his brother's death. His dreams of glory vanish, however, when he is wounded and taken prisoner in his first battle at Cold Harbor, Virginia, and confined to the Confederate prison camp at Andersonville. Frightened and disillusioned, Jake takes up with Billy Sharp, an unscrupulous opportunist who shows him how to survive, no matter what the cost.
Lizzie Lane is used to life at the top of the food chain. Her near-perfect life is ruined when Rachel, a girl she socially destroyed, exacts her revenge by getting Lizzie in trouble for cheating on a test. Friendless and facing detention, Lizzie obsesses over finding the perfect revenge. When Stella, Lizzie's strange new neighbor, teaches Lizzie about magick, Lizzie can't resist creating a revenge spell. But she forgets the rule of three, that whatever spell you cast comes back on you three-fold, and her zit spell backfires with dramatic results. When she asks for help from Stella's Baba, the only advice she gets is to write the lesson of the zit on her heart. Can Lizzie find a way to teach Rachel a lesson without causing permanent disfigurement to herself?K.L. Denman has written numerous books for kids, including Mirror Image, Rebel's Tag and The Shade in the Orca Currents series. She lives in Powell River, British Columbia.
Josh Johnson's mother wants him to run for class president. Josh just wants to run and hide. If only there were a club to help downtrodden eleven-year-olds escape their parent's ambitions! But since no such club exists, Josh has to invent one. He calls it Dunces Anonymous, and before he knows it, the membership is up to three. Magnolia and Wang help Josh lose the school presidential election, but that's just the beginning of the club's activities.
Rachel's idyllic existence with her family in the remote mountain passes of northern Yukon was shattered by her father's depression, the family's relocation to town and her father's subsequent disappearance. Obsessed with understanding why her father never returned, Rachel hikes with her dog across mountain passes and along valleys to her childhood home. As she walks, she distracts herself from her anxiety by reinventing fairy tales remembered from her childhood. As the days pass, the imaginary quest begins to echo her own journey as she confronts danger, faces loneliness and unearths the truth about her father.